While OpenGL 3.0 is limited to if your graphics card can support it, but it can also be if your OS supports it.
Mac OS X Snow Leopard now only has support for OpenGL 2.0.
This will change soon though as an early build of Mac OS X 10.6.3 adds 95% support of OpenGL 3.0.
This could open up more games for the Mac.
So while the new Macs support OpenGL 3.0 you will have to wait for 10.6.3 which is now in development.


I have written shaders in Cg and GLSL.
They’d better write a damn good implementation of that 5% that’s left or I’ll go hunt them with an axe.